Прототип (Prototype)
Паттерн Прототип используется в тех случаях, когда создание экземпляра класса требует больших затрат ресурсов или занимает много времени.
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Prototype - абстрактный прототип
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ConcretePrototype - конкретный прототип
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Client - клиент
Абстрактная реализация на C# (GoF)
/// <summary>
/// MainApp startup class for Structural
/// Prototype Design Pattern.
/// </summary>
internal class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
private static void Main()
{
// Create two instances and clone each
ConcretePrototype1 p1 = new ConcretePrototype1("I");
ConcretePrototype1 c1 = (ConcretePrototype1)p1.Clone();
Console.WriteLine("Cloned: {0}", c1.Id);
ConcretePrototype2 p2 = new ConcretePrototype2("II");
ConcretePrototype2 c2 = (ConcretePrototype2)p2.Clone();
Console.WriteLine("Cloned: {0}", c2.Id);
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Prototype' abstract class
/// </summary>
internal abstract class Prototype
{
private string id;
// Constructor
public Prototype(string id)
{
this.id = id;
}
// Gets id
public string Id
{
get { return id; }
}
public abstract Prototype Clone();
}
/// <summary>
/// A 'ConcretePrototype' class
/// </summary>
internal class ConcretePrototype1 : Prototype
{
// Constructor
public ConcretePrototype1(string id)
: base(id)
{
}
// Returns a shallow copy
public override Prototype Clone()
{
return (Prototype)this.MemberwiseClone();
}
}
/// <summary>
/// A 'ConcretePrototype' class
/// </summary>
internal class ConcretePrototype2 : Prototype
{
// Constructor
public ConcretePrototype2(string id)
: base(id)
{
}
// Returns a shallow copy
public override Prototype Clone()
{
return (Prototype)this.MemberwiseClone();
}
}
Реальная реализация на C# (GoF)
/// <summary>
/// MainApp startup class for Real-World
/// Prototype Design Pattern.
/// </summary>
internal class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
private static void Main()
{
ColorManager colormanager = new ColorManager();
// Initialize with standard colors
colormanager["red"] = new Color(255, 0, 0);
colormanager["green"] = new Color(0, 255, 0);
colormanager["blue"] = new Color(0, 0, 255);
// User adds personalized colors
colormanager["angry"] = new Color(255, 54, 0);
colormanager["peace"] = new Color(128, 211, 128);
colormanager["flame"] = new Color(211, 34, 20);
// User clones selected colors
Color color1 = colormanager["red"].Clone() as Color;
Color color2 = colormanager["peace"].Clone() as Color;
Color color3 = colormanager["flame"].Clone() as Color;
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Prototype' abstract class
/// </summary>
internal abstract class ColorPrototype
{
public abstract ColorPrototype Clone();
}
/// <summary>
/// The 'ConcretePrototype' class
/// </summary>
internal class Color : ColorPrototype
{
private int red;
private int green;
private int blue;
// Constructor
public Color(int red, int green, int blue)
{
this.red = red;
this.green = green;
this.blue = blue;
}
// Create a shallow copy
public override ColorPrototype Clone()
{
Console.WriteLine(
"Cloning color RGB: {0,3},{1,3},{2,3}",
red, green, blue);
return this.MemberwiseClone() as ColorPrototype;
}
}
/// <summary>
/// Prototype manager
/// </summary>
internal class ColorManager
{
private Dictionary<string, ColorPrototype> colors =
new Dictionary<string, ColorPrototype>();
// Indexer
public ColorPrototype this[string key]
{
get { return colors[key]; }
set { colors.Add(key, value); }
}
}
Улучшенная реальная реализация на C# (GoF)
/// <summary>
/// MainApp startup class for .NET optimized
/// Prototype Design Pattern.
/// </summary>
internal class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
private static void Main()
{
var colormanager = new ColorManager();
// Initialize with standard colors
colormanager[ColorType.Red] = new Color { Red = 255, Blue = 0, Green = 0 };
colormanager[ColorType.Green] = new Color { Red = 0, Blue = 255, Green = 0 };
colormanager[ColorType.Blue] = new Color { Red = 0, Blue = 0, Green = 255 };
// User adds personalized colors
colormanager[ColorType.Angry] = new Color { Red = 255, Blue = 54, Green = 0 };
colormanager[ColorType.Peace] = new Color { Red = 128, Blue = 211, Green = 128 };
colormanager[ColorType.Flame] = new Color { Red = 211, Blue = 34, Green = 20 };
// User uses selected colors
var color1 = colormanager[ColorType.Red].Clone() as Color;
var color2 = colormanager[ColorType.Peace].Clone() as Color;
// Creates a "deep copy"
var color3 = colormanager[ColorType.Flame].Clone(false) as Color;
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'ConcretePrototype' class
/// </summary>
[Serializable]
internal class Color : ICloneable
{
// Gets or sets red value
public byte Red { get; set; }
// Gets or sets green value
public byte Green { get; set; }
// Gets or sets blue channel
public byte Blue { get; set; }
// Returns shallow or deep copy
public object Clone(bool shallow)
{
return shallow ? Clone() : DeepCopy();
}
// Creates a shallow copy
public object Clone()
{
Console.WriteLine(
"Shallow copy of color RGB: {0,3},{1,3},{2,3}",
Red, Green, Blue);
return this.MemberwiseClone();
}
// Creates a deep copy
public object DeepCopy()
{
var stream = new MemoryStream();
var formatter = new BinaryFormatter();
formatter.Serialize(stream, this);
stream.Seek(0, SeekOrigin.Begin);
object copy = formatter.Deserialize(stream);
stream.Close();
Console.WriteLine(
"*Deep* copy of color RGB: {0,3},{1,3},{2,3}",
(copy as Color).Red,
(copy as Color).Green,
(copy as Color).Blue);
return copy;
}
}
/// <summary>
/// Type-safe prototype manager
/// </summary>
internal class ColorManager
{
private Dictionary<ColorType, Color> colors = new Dictionary<ColorType, Color>();
// Gets or sets color
public Color this[ColorType type]
{
get { return colors[type]; }
set { colors.Add(type, value); }
}
}
/// <summary>
/// Color type enumerations
/// </summary>
internal enum ColorType
{
Red,
Green,
Blue,
Angry,
Peace,
Flame
}
Реализация на JAVA
TODO